A free masterclass on using Unreal as a high-end VFX tool — track live-action footage, build and light your scene, composite in-engine, and finish pro-grade shots faster than you thought possible.
Camera Tracking · In-Engine Compositing · Render Passes · Pro Finishing
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The complete process for taking a real shot from live-action footage to a finished, composited frame — using Unreal Engine as a VFX workhorse the whole way through.
Set up and prepare your live-action footage for a clean, reliable VFX pipeline — the groundwork that makes everything downstream stick.
Solve the camera and lock your CG to real footage directly inside Unreal with Genesis — no round-trip through external tracking software.
Build and light a believable CG scene that matches your plate, using Unreal's real-time, physically based lighting.
The core of the class: composite your shot inside Unreal and see exactly why UE is such a powerful, fast VFX tool.
Render clean, flexible passes out of Unreal so you keep full control if you choose to composite outside the engine.
Optional, not required: take your Unreal renders into a dedicated compositor like DaVinci Resolve Fusion for maximum control over the final shot — though you can get a great result without ever leaving the engine.
Add Unreal to your toolkit and cut hours off your compositing and finishing pipeline.
Create high-end visual effects for your films without a studio budget or a render farm.
Already know Unreal for games or scenes? Turn those same skills into finished VFX shots.
Punch far above your weight with a workflow built on free, accessible tools.
I'm a filmmaker and Unreal Engine instructor, and I've taught over 18,000 students how to create high-end visual effects without a studio budget. Everything in this masterclass is taught plainly, step by step, with nothing held back.
This is the actual workflow I use for getting professional VFX out of Unreal Engine.
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