A transparent look at the features we're building over the next twelve months — and the philosophy behind how we ship them.
Listed in approximate order of release. We've left exact dates off the page intentionally — we'd rather ship great work than miss arbitrary deadlines.
Get your camera tracked faster, with more flexibility throughout the entire process. Reconstruct your environment mesh in the background while you continue to iterate, plus deep optimization passes across the entire solving pipeline.
Capture quick scene walkthroughs and reconstruct a high-detail, dedicated environment mesh — completely separate from your tracking footage. Then align that mesh to your camera solves to unlock cleaner shadow catchers, better holdouts, and a foundation for solving shots with limited or no parallax.
Remove unwanted moving elements from your tracking solve in just a few clicks — vehicles, people, animals, foreground rigs. The same masking system also lets you isolate moving objects for our object tracking workflow.
Track isolated moving objects, vehicles, or faces in any shot — independent of your main camera solve. Attach CG elements to a moving subject with the same Unreal-native workflow you already know.
Drop Genesis into any pipeline. Generate STMaps automatically from tracked footage for full distortion round-tripping with Nuke, Fusion, or any other comp software — and bring external distortion data back in seamlessly.
Properly track anamorphic footage with advanced distortion modeling built specifically for the unique characteristics of anamorphic lenses — squeeze ratios, oval bokeh distortion, and the curvature unique to each lens design.
The hardest tracking problem — solved. Track tripod shots, locked-off plates, and shots with very little parallax using either scanned environment meshes or our dedicated tripod solver. No more "I couldn't get a track" because the camera didn't move enough.
A few principles that shape what we ship — and how.
We don't list firm release dates because we won't ship a feature that isn't ready. The roadmap reflects our genuine intent — not marketing copy.
Genesis uses real, traditional computer vision — not generative AI. Every feature on this roadmap maintains that commitment. Predictable, deterministic, and reliable.
Every feature is designed to extend the Unreal pipeline — not bolt onto it. That principle shapes every decision we make about what to build and how.
Every feature on this roadmap is included automatically with active subscriptions and within your perpetual license update window. No upcharges, no premium tiers.
Every feature on this roadmap is coming free to active Genesis subscribers and perpetual license holders within their update window. Lock in your access today.