A transparent look at what we've already shipped, what's in testing right now, and what we're building next — plus the philosophy behind how we ship it.
Listed in approximate order of release, shipped features first. We've left exact dates off the page intentionally — we'd rather ship great work than miss arbitrary deadlines.
Get your camera tracked dramatically faster, with deep optimization passes across the entire solving pipeline. Shipped in Genesis 1.1 — and still being pushed further with every release.
Capture quick scene walkthroughs and reconstruct a high-detail, dedicated environment mesh — completely separate from your tracking footage. Genesis now aligns that reconstructed mesh to an existing tracking scene automatically, so you get clean shadow catchers and holdouts without lining anything up by hand.
The hardest tracking problem — solved. Track tripod shots, locked-off plates, and shots with very little parallax using either scanned environment meshes or our dedicated tripod solver. No more "I couldn't get a track" because the camera didn't move enough. Currently in testing.
Drop Genesis into any pipeline. Generate STMaps automatically from tracked footage for full distortion round-tripping with Nuke, Fusion, or any other comp software — and bring external distortion data back in seamlessly.
Automatically align every camera angle captured in the same location into one shared scene. Set dress once and every shot in that location inherits the same world — with all of your tracks organized under a single scene instead of scattered across separate projects.
Remove unwanted moving elements from your tracking solve in just a few clicks — vehicles, people, animals, foreground rigs. The same masking system also lets you isolate moving objects for our object tracking workflow.
Track isolated moving objects, vehicles, or faces in any shot — independent of your main camera solve. Attach CG elements to a moving subject with the same Unreal-native workflow you already know.
Properly track anamorphic footage with advanced distortion modeling built specifically for the unique characteristics of anamorphic lenses — squeeze ratios, oval bokeh distortion, and the curvature unique to each lens design.
A few principles that shape what we ship — and how.
We don't list firm release dates because we won't ship a feature that isn't ready. The roadmap reflects our genuine intent — not marketing copy. Shipped items stay on this page so you can check our track record.
Genesis uses real, traditional computer vision — not generative AI. Every feature on this roadmap maintains that commitment. Predictable, deterministic, and reliable.
Every feature is designed to extend the Unreal pipeline — not bolt onto it. That principle shapes every decision we make about what to build and how.
Every feature on this roadmap is included automatically with active subscriptions and within your perpetual license update window. No upcharges, no premium tiers.
Two major features already shipped, and every feature still on this roadmap is coming free to active Genesis subscribers and perpetual license holders within their update window. Lock in your access today.