Course Trailer

Course Intro & Information

This course will teach you how to get the most out of your Unreal Engine renders. You will learn how to get the maximum quality from all aspects of your renders – motion blur, depth of field, image quality and color information. You will also learn to include industry standard compositing tools and data inside your render, for use in the compositing stage of post-production.

Rendering your scene with the best possible settings for compositing & realism

  • Learn to utilize Unreal Engine’s render passes, including the Z-Depth (World Depth) Pass, Motion Vectors Pass, Object IDs Pass (Cryptomatte), and Stencil Layers Pass
  • Tap into Unreal Engine’s ability to utilize sub-sampling to achieve realistic motion blur and clean renders. Say goodbye to ugly Anti-Aliasing artifacts and unrealistic motion blur in your renders
  • Output your renders using industry-standard codecs, settings, and quality

Software Needed

  • Unreal Engine 5 (Free)

In this course, you will learn industry-standard techniques for the rendering of a visual effects shot in Unreal Engine 5 from start to finish, including multiple rendering techniques and options. Check out the other two parts of this course here:

PART 1 – Scene Building

PART 3 – Advanced Compositing

Or, enroll in all three parts of this course at a discounted rate here.

It is recommended you take the Unreal Engine 5 Free Beginner Course before enrolling in this course if you are not familiar with Unreal Engine, or if you have limited experience.

Course Information

Difficulty: Intermediate


Course Instructor

Sam Eisenhower Sam Eisenhower Author

Sam Eisenhower is the founder and primary content creator of Boundless Entertainment. He is a filmmaker, cinematographer and VFX artist with a total of twelve years experience in the field.

Course Syllabus