Genesis — Unreal Engine Camera Tracking Plugin | 3D Matchmove Inside UE5
NEW — Try Genesis free for 14 days. Full features, no credit card required · Instant license key
Version 1.1 · Windows · UE 5.7 & 5.8

3D Camera TrackingInside Unreal.

The first plugin that runs full, sub-pixel accurate camera solves directly in Unreal Engine — no external software, no manual work.

No Credit Card Required  ·  Full Features  ·  100% AI-Free

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14-DAY FREE TRIAL · NO CARD REQUIRED ★★★★★  RATED BY FILMMAKERS 100% AI-FREE ALGORITHM EXPORTS TO BLENDER · MAYA · HOUDINI PATH TRACER & MOVIE RENDER QUEUE READY

How It Works

A complete walkthrough of the Genesis workflow — from raw footage to a fully tracked, VFX-ready Unreal scene.


Built For Unreal,
From the Ground Up.

Every feature you need for production-ready VFX — engineered to work seamlessly inside Unreal Engine.

01 / FEATURE
In-Engine Camera Tracking

Run full, sub-pixel accurate 3D camera solves directly inside Unreal Engine, fully in the background. No manual tracking required — Genesis handles everything.

Version 1.1 made solves 5× faster and added tracking presets plus better handling of limited-parallax and longer-lens shots.

02 / FEATURE
Automatic Scene Reconstruction

Genesis rebuilds your environment geometry automatically from thousands of track points. Get a detailed, textured environment mesh in minutes, plus a dense point cloud for reference and precision.

Version 1.1 made reconstruction 15× faster and more detailed, and it now runs as a separate background pass so your camera lands in Unreal first.

03 / FEATURE
Lens Distortion Matching

Automatic distortion modeling and compensation for real-world lens characteristics in-engine. This is the difference between solves that stick and solves that slide.

Already have a distortion workflow? Genesis can ignore distortion if you've already undistorted your footage.

04 / FEATURE
Easy Scene Setup

Calibrate your scene scale with real measurements and easily align your ground plane for physical accuracy. Background plate preview lets you see your composite directly in-engine with no manual setup required.

05 / FEATURE
FBX Export Compatibility

Easily move your tracked scene, reconstructed mesh, and asset hierarchy to any 3D DCC — Blender, Maya, Houdini, and beyond. Genesis fits into any pipeline.

06 / FEATURE
Environment Scan Alignment

Reconstruct an environment from a dedicated scan — walkthrough or drone footage — for far more detail than a single shot can give you. Then align that mesh to an existing camera track in one step. Cleaner shadow catchers, accurate holdouts, and CG that sits properly in the plate.

New in Genesis 1.1.


Version 1.1 — Available Now

Dramatically Faster.
Far More Control.

5×
Faster Camera Tracking
10-second 1080p clip · 2–5 minutes
15×
Faster Environment Reconstruction
Full environment mesh · 3–8 minutes
01 / TRACKING
Solves That Hold Up
  • 5× faster camera solves
  • New tracking controls and presets
  • Handles limited-parallax and longer-lens shots
  • Handles shallow depth of field, fast motion, and motion blur
02 / RECONSTRUCTION
Sharper Environments
  • 15× faster reconstruction
  • More detailed environment meshes
  • Dedicated pass for walkthrough or drone footage
  • Environment scan alignment to an existing camera track
03 / WORKFLOW
Track First, Build Later
  • Tracking and reconstruction now run as separate passes
  • Your camera lands in Unreal before reconstruction starts
  • Reconstruction runs in the background
  • New installer for simpler setup
See Everything New in 1.1

Every 1.1 feature demonstrated on real footage — presets, the separate reconstruction pass, and the auto-alignment tool.

Watch the 1.1 Walkthrough →

Free update for all active subscribers · Free for perpetual licenses within their included year


READY TO TRACK INSIDE UNREAL?

Get Genesis Now

Straight From the
Unreal Community

★★★★★

"I'm so amazed by this plugin already. I genuinely can see it replacing a lot of the tools I use."

— Mark J. · Verified User
★★★★★

"Simply amazing. Can't wait for the new features like automated masking."

— Ionica D. · Verified User
★★★★★

"Great tools! They've made compositing in Unreal far more intuitive. Excited to see how the plug-ins evolve."

— Julian K. · Verified User

Built by a
Filmmaker,
For Filmmakers.

I'm Sam — filmmaker, Unreal instructor, and the person behind Genesis. I built this after hearing the same frustration again and again:

"Camera tracking workflows are slow, fragmented, and expensive — and the results still aren't reliable."

Genesis changes that. By centralizing camera solves, lens distortion, scale alignment, and background plates inside Unreal Engine, it removes guesswork, cuts setup time, and delivers consistent results — no manual work, no external software.

Sam — Creator of Genesis

Built For Anyone Adding
VFX to Real Footage

Total Beginners

Never tracked a scene before? No problem. Genesis guides you through the entire process — no prior experience required.

Indie Filmmakers

Camera tracking is the biggest roadblock to VFX in your film. Genesis removes it and gives you results that take your work to the next level.

VFX Artists

Want tracks that stick and a tool that just works? Genesis exports cleanly to Maya, Houdini, or Blender.

Professionals

Genesis integrates seamlessly into any pipeline. Fully in-engine with FBX export, it fits wherever you need it.


Genesis vs.
Traditional Workflow

GENESIS BLENDER + NUKE + MANUAL
Works entirely inside Unreal ✓ ✗
No manual tracking required ✓ ✗
Automatic scene reconstruction ✓ ✗
Automatic lens distortion matching ✓ Manual / paid add-on
External software required NONE Blender, Nuke, or more
Beginner-friendly workflow ✓ ✗
Free trial, no credit card 14 DAYS ✗
Typical cost FROM $89/YR $200–$500+/YR

Ready to Track
Inside Unreal?

Choose the plan that works for you. Every plan includes full access to Genesis and all bonus training.

Monthly
$12
per month · billed monthly

  • Full access to Genesis plugin
  • All updates included
  • All bonus training included
  • Cancel anytime
Get Monthly
Annual
$89
per year · save vs. monthly

  • Full access to Genesis plugin
  • All updates included automatically
  • All bonus training included
  • Cancel anytime
Get Annual
Try Before You Buy
14 Days Free. No Credit Card.

Fully unlocked Genesis — every feature, no watermarks, no export limits. You get your license key instantly, you have 21 days to activate it, and your 14 days of full access start the moment you do.

Start Free Trial

🔒 7-DAY MONEY-BACK GUARANTEE

⚡ FIRST500 — 15% OFF ANY PLAN

$175 in Bonus Training

FREE WITH YOUR GENESIS PURCHASE

$39 VALUE — FREE
Genesis Setup & Walkthrough

A step-by-step walkthrough of setting up Genesis and understanding the core tracking workflow.

$97 VALUE — FREE
The Genesis VFX Workflow

My exact Genesis-native workflow for turning live-action plates into Hollywood-level composites in a quarter of the time — the settings, shot-finishing steps, and shortcuts I use on real production work.

$39 VALUE — FREE
Capture & Prep Guidelines

Guidelines for capturing and preparing footage for reliable in-engine camera tracking results.


Common Questions

Genesis runs entirely inside Unreal Engine, removing the need to round-trip through external tracking applications. This means faster iteration, fewer failure points, and a workflow that stays aligned with real-time and virtual filmmaking. Genesis tracks thousands of feature points to solve camera poses and reconstruct a detailed mesh of the environment.
Yes. Genesis has a fully unlocked 14-day free trial with no credit card required — every feature, no watermarks, and no export limits. You receive a license key immediately after signing up. You have 21 days to activate that key, and your 14 days of full access begin from the moment you activate it.
Nothing is deleted and nothing breaks in your project — Genesis simply stops running new solves. Every camera solve, reconstructed mesh, and FBX export you already created stays in your Unreal project and on disk. To keep tracking, choose a monthly, annual, or perpetual plan. There is no migration step and no separate reinstall.
No. Genesis is designed for natural-feature tracking. It uses real-world visual context in your footage rather than relying on physical markers.
Genesis works best with footage that includes parallax and environmental detail. Handheld, gimbal, dolly, crane, and drone shots all work well as long as there is sufficient scene context.
Yes — as long as sufficient context is provided. You can add parallax and context to the beginning or end of a static shot and the algorithm will back-trace feature points to solve camera poses, even during static parts of the shot.
Accuracy depends primarily on footage quality and scene context, but Genesis is designed to produce film-ready camera solves suitable for CG integration, lighting interaction, and shadow matching. With sufficient feature points and parallax, expect a rock-solid track.
Tracking a 10-second clip at 1080p typically takes 2-5 minutes, and environment reconstruction takes another 3-8 minutes. Results vary depending on your hardware.
Yes. Solves generated by Genesis work with Path Tracer, Lumen, and Movie Render Queue, allowing you to render final-quality shots directly inside Unreal.
Genesis currently supports UE 5.7 & 5.8 on Windows. Supported versions are updated as new engine releases are validated.
Yes. Every plan includes the Genesis Setup & Walkthrough, Unreal Engine VFX Training, and Capture & Prep Guidelines — covering everything from capture to compositing.
Yes. Genesis 1.1 is a free update for all active monthly and annual subscribers, and for perpetual license holders within their included year of updates. There is no separate purchase and no new license key — install the 1.1 build and your existing license keeps working.

Track Inside Unreal.
Ship Better VFX.

Full in-engine 3D camera tracking. Automatic lens distortion, ground plane, and background plate setup. VFX-ready scenes in just a few clicks.

No Credit Card Required  ·  Windows / UE 5.7 & 5.8

Free VFX Masterclass

Learn VFX in
Unreal Engine

The free Live-Action to Final Composite masterclass is a complete walkthrough of using Unreal Engine as a high-end VFX tool — in-engine compositing, render passes, and the techniques that make finished shots faster and better. Genesis handles the camera track that locks your CG to real footage, but most of the class is pure Unreal VFX value you can use on any project.

  • Use Unreal Engine as a full VFX and compositing tool — not just a game engine
  • Composite in-engine and dramatically speed up your VFX pipeline
  • Track live-action and lock CG to real footage with Genesis
  • Finish and grade the final shot in DaVinci Resolve Fusion
Watch the Free Masterclass →

Free  ·  Instant access  ·  No card required